![]() ![]() Provided with a rigged mesh, the Skinned Mesh Renderer will deform the mesh based on the position and orientation of special “bone” game objects. So what do you do? Well, probably lots of things, but the solution we came up with centers around using Unity's Skinned Mesh Renderer The physics engine alone can’t breathe life into this static image, and your artists will likely stage a coup if you ask them to hand draw every frame of every animated flower in every scene. ![]() Unity offers lots of ways to get things moving, like the physics engine and animated sprites, but what if all you’ve got is a simple flower: Living things move pretty much all of the time. While working to bring our game Grabbles to life we've found that there is nothing more important than motion. Creating deformable sprites using Inkscape, Blender, and Unity ![]()
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